Im pretty certain I had this idea soon before releasing the mod.Where did your nickname come from and why did you choose it A.
Its no more than a greekesque deformation of the name I go by mostly everywhere. I believe some friends may even have called me that way before I ever browsed the Internet for the first time, so when the time came that I had to decide on a nickname to go by on the Internet, it seemed like a good option to pick. Q. When did you first play Wolfenstein 3d A. Then I stumbled upon a few add-ons at different game stores; I remember playing very early titles such as Shankenstein and the Enigmas Nightmare ( 1, 2, 3 ) series. Wolfenstein 3D Castle Totenkopf Sdl Game Full Version Of WolfIt was quite a long time before I finally got a hold of a copy of the full version of Wolf 3-D. Q. How did you come to be part of the Wolfenstein 3d Community A. This was back in the early months of 2002, if I recall correctly. I dont really remember what I was looking for on Google that made me come across something called Spear: Resurrection. The title certainly drew my attention, and the first thing I related it to was Spear of Destiny. I felt curious to know what this Spear: Resurrection actually was, so as I started investigating a bit I found that a large group of Wolfenstein 3-D and Spear of Destiny fans from all over the world had formed a mega community, and shared their passion for these games by making things called add-ons (which in the end was exactly what Spear: Resurrection turned out to be). Maybe I can release them like all these people have done with their own creations and be part of the community, too. Lowe, who ran a site devoted to the games and who was always willing to make room for other peoples add-ons. Q. What is the best part about being involved in the Wolfenstein 3d Community A. To this day I am still amazed at the quality of some peoples work. I also very much enjoy the international contact the community provides. Over the years Ive had the fortune of meeting some truly excellent individuals from very distant places. Q. Where did the idea behind your mod The Golden Episodes come from and how long did it take to make A. Wolfenstein 3D Castle Totenkopf Sdl Game Mods I HadAfter discovering there was a large community of fans I contacted Brian and sent him for release, three mods I had finished some time (years) before. With time I saw and played many other mods that other people had released and felt the desire to do something new and, provided I was happy with the end result, release it too. I dont remember why I decided on a 60-level total conversion as opposed to something like a pure mapset. It may have been that I had this idea for a storyline that would pick up where the original Wolf 3-D had left off, and that would speak of a sort of plan B devised by the Nazis to keep pursuing their objective of world domination if the original plan commanded by Hitler happened not to go right (which is precisely what happened at the end of the original Wolf 3-D). In other words, the storyline would intend to work as a sequel to the original game. I recall deciding on The Golden Episodes for the mods name as a sort of thank you message to all who directly or indirectly contributed to the making of the mod, as I thought their contributions were golden (this was probably explained better in the readme file included with the mod). If memory serves, I worked on the mod on and on for eleven months - its crazy to think that in around two years time from now it will have been ten years since the mod was released Q. At what point during the process of making TGE did you come up with The Secret Scroll and the idea to have the amount of points be the same on each episode A.
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